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Video GamesThis is the spot to discuss automotive video games like Forza, GranTurismo, Need4Speed and others. Particularly those that involve Porsches!
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I know you're not supposed to want to crash, I only tried the T-bone crash to see what would happen and how the impact was modeled. In general though, if impacts aren't modeled correctly, it can give you an advantage or disadvantage during the race. Imagine spinning out every time you get tapped by a computer opponent but the same doesn't happen for them. Sounds like a pretty frustrating race to me if that were the case.
Come to think of it, they HAD to have fixed this problem for the GT5 prologue. Since it supports multiplayer, it has to even out the impact modeling for opponents. Oh well, I'm waiting for the real GT5. For now, I'll just play my demo of a demo GT5 to kill time.
Quote:
Originally Posted by DaveN007
It isn't a demolition derby. It is like driving a car you don't want to crash.
I think the simulation is awesome. You really need a cockpit an wheel, though.
...now just need to pony up for the PS3 console. For my son of course... (=;
Yeah, it was definitely for my kids! I actually bought the PS3 for 3 reasons:
to play Oblivion
to give high-definition movies (BlueRay) a try
and to be ready for GT5
Quote:
Originally Posted by eecsdude
Oh well, I'm waiting for the real GT5. For now, I'll just play my demo of a demo GT5 to kill time.
Well, it's your money, but I think the $40 I spent last night on GT5 Prologue will be well spent. Yes, there are limited cars and tracks, but man is it fun! I played for a couple of hours, "buying" and racing an RX8 and a BMW 135i Coupe. The first time I drove out of a tunnel and was briefly blinded by the glare of the sunlight, I knew this was more realistic than previous versions. GT3 and GT4 were great, GT5 Prologue is fantastic!
The cars handle very differently from each other -- OK, they were different from each other in previous versions, but the differences seem wider to me in GT5. Also, for the first time ever in a driving simulator, I experienced a snap spin after getting loose in a curve! I came in too hot, overcorrected and tapped the break (an obvious no-no in the real world, but one I get away with all the time in GT3 and GT4), and boom... an unrecoverable snap spin! Excellent! This means I can't just bash up against the wall with impunity anymore... I'm actually going to have to drive smoothly. Things like dropping a wheel or going too heavy on the rumble strips can really unsettle the car, so once again you are "rewarded" with driving smooth and keeping a good line.
The environmental graphics are beautiful, particularly on the Eiger Nordwand (Swiss road course near the Eiger mountain). The car's exterior modeling is clearly improved. Like Interpol said, this version doesn't include damage modeling, but that's OK with me. Sure, it'll be better with damage modeling, but I can live without that for now (I'd actually like to see them have damage modeling as an option). I haven't tried the "in-car" view, but I understand it's very cool to see proper gauges and your own arms in the car!
The opponent AI doesn't seem any better or worse than previous models, and the user interface will probably get a little tiresome (GT4's was pretty annoying too, wiht multiple menus to go through to actually get to a race). I'm guessing (hoping?) they'll fix those "challenges" in the full-version.
So I'll admit that this "review" comes after only about 2 hours of playing. Will GT5 Prologue’s cut-back content keep me entertained for the next 14.3 years we have to wait for the "real" version to come out? I don't know. But it's going to be fun winning races and buying all the cars the do offer, and perhaps give me a nice taste of things to come. Feels to me to be worth the $40.00!
I know you're not supposed to want to crash, I only tried the T-bone crash to see what would happen and how the impact was modeled. In general though, if impacts aren't modeled correctly, it can give you an advantage or disadvantage during the race. Imagine spinning out every time you get tapped by a computer opponent but the same doesn't happen for them. Sounds like a pretty frustrating race to me if that were the case.
Come to think of it, they HAD to have fixed this problem for the GT5 prologue. Since it supports multiplayer, it has to even out the impact modeling for opponents. Oh well, I'm waiting for the real GT5. For now, I'll just play my demo of a demo GT5 to kill time.
It is frustrating in the sense that if you tap an AI car you might get penalized...then they can drive through you. They can knock you silly with a tap...just like in real life...but no more dive bombing a corner and using the side of another car to slow you down. LOL. Same goes for cross-country. Drop more than two wheels and you slow down...a lot.
Still, it is amazing. I can't wait for the full game.
I've been playing GT5p too. It's pretty fun. Better physics than previous versions for sure. Online play is fun except for the idiots that don't know how or refuse to race properly. I hate breaking into a corner only to have some jerk slam ito the back or side of me.
All in all it's a fun game, and certainly the best looking racing game out there.
I'm also a big fan of GTR2 and rFactor. They have excellent physics and just about any track you can think of is available. Tons of different cars available as well, but I can't help but be drawn back to the 911 GT3 RS every time
P.S. I can't wait for the Nurburgring to be released...
I agree. I just did some online head to head races in my GT-R. It was awesome. Unlike Forza where idiotic modifications win races, this is all about proper technique. Fun stuff. People with track experience will smoke the kids out there.