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Anyone play this yet? Picked up a copy today (along with a free GT5p t-shirt) from Circuit City, but I haven't had a chance to put it in the PS3 (waiting for the kids to go to bed)...
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$40 for a demo version with zero Pcars and no damage modeling... f them. It is like paying for half-a$$ product.
Now that steering wheel package that supposed to come out for PS3, that I am definitely waiting to come out.
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So in other words, you haven't actually played the game.
From what I've read, it's got 7 unique tracks and over 70 cars to drive, which hardly makes this a simple demo. Plus free online play, head to head play, ability to tune the cars you drive, and arcade play. No, it's not the complete game, and no, there are no P-cars yet, but it's still one heck of a content-heavy title, so if you want to save your $40 and wait another year to avoid the "half-a$$ product" for the full version to come out, that's your prerogative. I'm satisfied spending $3/month for the next year to be given the chance to play this now. I wasn't asking for opinions about what people thought of Polyphony's decision to release this in lieu of the full version.
Damage modeling is supposed to come out as a downloadable update sometime later in the year. And I'll be satisfied driving a REAL P-car instead of in a video game for the time being.
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Correct me if I am wrong, but the full thing is going to be like $100+... so yes, I really don't want to pay twice for the same thing. And I would like to play with the 997TT or other Pcars.
I am early adopter on enough things. At some point I have to say to myself that I have enough new toys
I just have way too many hobbies.
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The full game is scheduled to release at an MSRP of $59.99 (which is currently a standard price for next-gen console games), not $100. This price is just for the game, not the game + steering wheel package.
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But are there really games yet that take the clutch into account? Most games I've played just use sequential clutch free shifting. I see there is a list of compatible games but I'd like to see just how compatible they are with the clutch and if certain things like rev matching and stalls and certain things are taken into account.
- Suneet
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- Suneet
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But are there really games yet that take the clutch into account? Most games I've played just use sequential clutch free shifting. I see there is a list of compatible games but I'd like to see just how compatible they are with the clutch and if certain things like rev matching and stalls and certain things are taken into account.
- Suneet
I don't think I've ever seen a steering wheel/pedal controller for any game console that had a clutch pedal. Trying to actuate gas + brake + clutch using something like a Playstation Dualshock controller would be too painful...
Incidentally, after spending a little under 24 hours with this game now, I have to say: unbelieveable. Most accurate physics modeling I have ever seen in a mass produced video game. The first time I ran it, it automatically connected to the internet and downloaded an update, so technically I'm playing "Gran Turismo V Prologue Spec II". The game connects to the Playstation Network and downloads real-time weather reports for cities around the world so you can actually race in the conditions and time that the real city is experiencing now.
So far, only been able to afford a Honda Integra Type R and Mitsubishi Evo IX, but both are a blast to drive. Even the car interiors and engine sounds are realistic and unique to each car model.
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Yeah, but does the game have that new car smell? If not, it's just a piece of junk.
I'm off to buy my copy after work. Like apsinkus, I hate to plunk down the dollars on the Prologue version, but I can't wait another 14 and a half years for the full version to come out.
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I don't think I've ever seen a steering wheel/pedal controller for any game console that had a clutch pedal. Trying to actuate gas + brake + clutch using something like a Playstation Dualshock controller would be too painful...
Interpol, I agree with you about the dual shock; I can barely fly my warhawk around using the built in motion sensor
But that steering wheel by logitech is supposed to be good because it includes an actual 6-point shifter and clutch that is supposed to simulate a real transmission. I was just wondering how close it actually gets...
- Suneet
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- Suneet
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Did they fix the collision modeling and AI? I played the GT5 prologue demo and the AI really sucked. The computer cars basically ran their line regardless of what was happening (ie. they plowed straight into you). And I can T-bone another car, and hardly jar it from its course, but a slight tap by a computer car and mine is completely destabilized. It was as if they were using a dumbed down physics model for all other cars and a really sophisticated one for your car (which isn't too hard to believe, since most games do rendering that way too).